• Speed-boost thrusters on demand with the left shift key, and an accompanying “stamina" bar.
  • Three levels of shield strength, to give the player an escalating gradient from confident to nerve-wracked.
  • Limited ammunition and a new ammo-replenishing powerup.
  • A repair powerup to help the player step back from the brink of doom.
  • A new weapon powerup, because space can always be more shootier.
  • Camera shake for when the player is damaged, with increasing severity based on current status (again, to push the tactile feel of the confident/nerve-wracked gradient)

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