How to use Post Processing in Unity

MORE BLOOOOOOOM!

Having beautiful sprites is nice, but there’s something more we can do to enhance the visual appeal of our game. We can add a Post-process volume to our scene and use that to enable a number of options — including ludicrously excessive amounts of bloom.

To get started, create a new empty object in your scene Hierarchy and call it “Post Process Volume.” Add the Post-process Volume component to the object.

Above the Transform component, there’s a Layer dropdown. I need to add a new layer called “Post Processing” in order for everything to work correctly. Also, hit the “New” button next to Profile in the Post-process Volume component.

Now, before I add any effects, I’ll select my main camera and add the Post-process Layer component to it. Add the Post Processing layer into this component with the Layer dropdown.

Now, back on your Post Process Volume object, I can click add effect and choose from the dropdown.

That’s basically it. Each effect has its own sliders and values to play with. I suggest fiddling with all these settings to find the look that appeals most to you.

Next time I’ll be adding another layer of immersion with sound effects.

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Micha Davis

Micha Davis

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Unity Developer / Game Developer / Artist / Problem Solver