Published inGeek CultureBuilding a Linked List System From Scratch in C#, Part 2Inserting Values Mid-Chain and Finding Specific ValuesSep 22, 2021Sep 22, 2021
Published inGeek CultureBuilding a Linked List System From Scratch in C#, Part 1A fun exercise for practice juggling variable referencesSep 17, 2021Sep 17, 2021
Published inNerd For TechUsing C# Generic Types With Scriptable Objects in UnityUsing Class Inheritance to Pull The Wool Over Unity’s EyesAug 25, 20212Aug 25, 20212
Published inGeek CultureIntroduction to C# Unit Testing in UnityCreating reliable, reusable tests to aid rapid developmentAug 24, 20211Aug 24, 20211
Published inGeek CultureRefactoring Complicated CodeFrom Brute Force to Formal EleganceAug 17, 2021Aug 17, 2021
Published inGeek CultureTurn-Based Tactical Command System, Part 2Leveraging Linked Lists for Lightweight LoopsAug 6, 20212Aug 6, 20212
Published inGeek CultureScripting a Turn-Based Tactical Command System with C# in UnityA Brute Force Solution to a Complicated SystemAug 6, 20211Aug 6, 20211
Published inGeek CultureRoll Initiative: Part 2Handling Tactical Initiative Data Using Linked ListsAug 2, 20211Aug 2, 20211
Published inGeek CultureRoll Initiative!Creating An Event Driven System for Ordering Actors in Turn-Based Tactical Play with Unity 3D and C#Aug 2, 2021Aug 2, 2021
Published inGeek CultureUsing NavMesh Obstacles in UnityToday we visit the scene of an emergent urban tragedy: a tremor has collapsed some pedestrian walkways, leaving a bystander trapped beneath…Jul 30, 2021Jul 30, 2021